Tuesday, May 19, 2009

Aeon Flux, Digested

Aeon Flux, movie, again, Friday night. Okay...Peter Chung might not have liked it one bit...but I did.

Reminded of the xbox game I played, finished, and enjoyed. And a review read ages ago. Do they assign games to reviewers who actually like the genre?...at least like to play and try, and don't pre-judge? Already know the answer: 'games industry', a business like any other, and same with games reviewing. Crank out content...move on.

Which explains some reviews, some in-game screen captures, too...ammo and health stats max'd...as if they used a cheat, so they could hurry thru the game they'll prob'ly review as 'short', and make that posting deadline.

Move on...I got Aeon Flux, the game. It's been pegged as a platformer, but a bit more 3D. Really, tho, suppose any game that sends your character climbing and jumping owes something to that moniker from arcade days gone by. I had enjoyed the dystopian story in the movie. Game reviewers figured the story timeline that spanned hundreds of years, and placed us as different incarnations of Aeon, would confuse players, and we wouldn't want to get into the story, or words to the effect. I thought it a great idea. Potentially an enlightening expansion on backstory the movie didn't need and didn't go into, apart from some flashbacks, and revelation or two, but might make for a fun game. A stagnating culture resisting change. Philosophy and sci-fi, and Charlize Theron. And the clones' lifetimes it takes to solve all the twists and turns of Bregna and neighbouring Monica, a world meddled with.

A meddled world's sights, sounds, tone, that made it fun for the hundreds of years I had to play to know the game's full story. At the start, controls took some getting used to. It took some play. Playing Aeon, she died...a lot. I believe that might even have been the point.

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